![]() ![]() Our drive is to push the platform further towards increased user-generated content and less Roblox-generated content. Roblox releasing a feature that has the potential to make money does not necessarily take that ability away from developers. One update being released does not mean that any resources were taken from other updates or that we’re neglecting something else in favor of expanding our Emote feature. A lot of features are smaller parts of a larger project. Roblox has many different teams, usually working on different things at a time. Additionally, we’re going to remove the hotkeys (both the ‘B’ key and DPadDown) for this feature’s future release. ![]() We’re working to give developers all of the tools we can to ensure that the Emotes feature is compatible with all Roblox experiences. This was something we thought would be fine, but turned out to be quite inconvenient a key that wasn’t intrusive - but after briefly enabling the menu, we became aware that this wasn’t the case. ![]() Roblox itself has had many Emotes for several years (such as /e dance1-3, /e wave, etc.) - this is just an expansion of that collection and an easier way to access them. With that said, new Emotes likely won’t be compatible with R6, but the default emotes will be staying.Īllowing players to express themselves using animations and Emotes has been an aspect of multiplayer video games for a long time. Unfortunately, it’s a serious drain of our resources to create features that are continuously backwards-compatible with R6 now that R15 is the dominant choice for both players and games. R6 is part of Roblox’s identity and legacy. We did not intend for this update to be disruptive to games and we believed our notification timing was appropriate, we will take the learnings from this and in the future look to give developers a larger heads-up on developer-impacting updates such as this. We’re actively reading your feedback, and now we’re going to address some of the common points we’ve seen so far. ![]()
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